/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_bsdf_transparent_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); b.add_output(N_("BSDF")); } static int node_shader_gpu_bsdf_transparent(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_bsdf_transparent", in, out); } } // namespace blender::nodes::node_shader_bsdf_transparent_cc /* node type definition */ void register_node_type_sh_bsdf_transparent() { namespace file_ns = blender::nodes::node_shader_bsdf_transparent_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_transparent); nodeRegisterType(&ntype); }