/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_camera_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_output(N_("View Vector")); b.add_output(N_("View Z Depth")); b.add_output(N_("View Distance")); } static int gpu_shader_camera(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "camera", in, out); } } // namespace blender::nodes::node_shader_camera_cc void register_node_type_sh_camera() { namespace file_ns = blender::nodes::node_shader_camera_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::gpu_shader_camera); nodeRegisterType(&ntype); }