/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup shdnodes */ #include "DNA_texture_types.h" #include "BLI_color.hh" #include "node_shader_util.hh" namespace blender::nodes::node_shader_color_ramp_cc { static void sh_node_valtorgb_declare(NodeDeclarationBuilder &b) { b.is_function_node(); b.add_input(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); b.add_output(N_("Color")); b.add_output(N_("Alpha")); } static void node_shader_init_valtorgb(bNodeTree * /*ntree*/, bNode *node) { node->storage = BKE_colorband_add(true); } static int gpu_shader_valtorgb(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { struct ColorBand *coba = (ColorBand *)node->storage; float *array, layer; int size; /* Common / easy case optimization. */ if ((coba->tot <= 2) && (coba->color_mode == COLBAND_BLEND_RGB)) { float mul_bias[2]; switch (coba->ipotype) { case COLBAND_INTERP_LINEAR: mul_bias[0] = 1.0f / (coba->data[1].pos - coba->data[0].pos); mul_bias[1] = -mul_bias[0] * coba->data[0].pos; return GPU_stack_link(mat, node, "valtorgb_opti_linear", in, out, GPU_uniform(mul_bias), GPU_uniform(&coba->data[0].r), GPU_uniform(&coba->data[1].r)); case COLBAND_INTERP_CONSTANT: mul_bias[1] = max_ff(coba->data[0].pos, coba->data[1].pos); return GPU_stack_link(mat, node, "valtorgb_opti_constant", in, out, GPU_uniform(&mul_bias[1]), GPU_uniform(&coba->data[0].r), GPU_uniform(&coba->data[1].r)); case COLBAND_INTERP_EASE: mul_bias[0] = 1.0f / (coba->data[1].pos - coba->data[0].pos); mul_bias[1] = -mul_bias[0] * coba->data[0].pos; return GPU_stack_link(mat, node, "valtorgb_opti_ease", in, out, GPU_uniform(mul_bias), GPU_uniform(&coba->data[0].r), GPU_uniform(&coba->data[1].r)); default: break; } } BKE_colorband_evaluate_table_rgba(coba, &array, &size); GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); if (coba->ipotype == COLBAND_INTERP_CONSTANT) { return GPU_stack_link(mat, node, "valtorgb_nearest", in, out, tex, GPU_constant(&layer)); } return GPU_stack_link(mat, node, "valtorgb", in, out, tex, GPU_constant(&layer)); } class ColorBandFunction : public fn::MultiFunction { private: const ColorBand &color_band_; public: ColorBandFunction(const ColorBand &color_band) : color_band_(color_band) { static fn::MFSignature signature = create_signature(); this->set_signature(&signature); } static fn::MFSignature create_signature() { fn::MFSignatureBuilder signature{"Color Band"}; signature.single_input("Value"); signature.single_output("Color"); signature.single_output("Alpha"); return signature.build(); } void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray &values = params.readonly_single_input(0, "Value"); MutableSpan colors = params.uninitialized_single_output( 1, "Color"); MutableSpan alphas = params.uninitialized_single_output(2, "Alpha"); for (int64_t i : mask) { ColorGeometry4f color; BKE_colorband_evaluate(&color_band_, values[i], color); colors[i] = color; alphas[i] = color.a; } } }; static void sh_node_valtorgb_build_multi_function(nodes::NodeMultiFunctionBuilder &builder) { const bNode &bnode = builder.node(); const ColorBand *color_band = (const ColorBand *)bnode.storage; builder.construct_and_set_matching_fn(*color_band); } } // namespace blender::nodes::node_shader_color_ramp_cc void register_node_type_sh_valtorgb() { namespace file_ns = blender::nodes::node_shader_color_ramp_cc; static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_valtorgb_declare; ntype.initfunc = file_ns::node_shader_init_valtorgb; node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); ntype.gpu_fn = file_ns::gpu_shader_valtorgb; ntype.build_multi_function = file_ns::sh_node_valtorgb_build_multi_function; nodeRegisterType(&ntype); }