/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/shader/nodes/node_shader_curves.c * \ingroup shdnodes */ #include "node_shader_util.h" /* **************** CURVE VEC ******************** */ static bNodeSocketTemplate sh_node_curve_vec_in[]= { { SOCK_FLOAT, 0, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; static bNodeSocketTemplate sh_node_curve_vec_out[]= { { SOCK_VECTOR, 0, N_("Vector")}, { -1, 0, "" } }; static void node_shader_exec_curve_vec(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { float vec[3]; /* stack order input: vec */ /* stack order output: vec */ nodestack_get_vec(vec, SOCK_VECTOR, in[1]); curvemapping_evaluate3F(node->storage, out[0]->vec, vec); } static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f); } static int gpu_shader_curve_vec(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { float *array; int size; curvemapping_table_RGBA(node->storage, &array, &size); return GPU_stack_link(mat, "curves_vec", in, out, GPU_texture(size, array)); } void register_node_type_sh_curve_vec(bNodeTreeType *ttype) { static bNodeType ntype; node_type_base(ttype, &ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out); node_type_size(&ntype, 200, 140, 320); node_type_init(&ntype, node_shader_init_curve_vec); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); node_type_exec(&ntype, node_shader_exec_curve_vec); node_type_gpu(&ntype, gpu_shader_curve_vec); nodeRegisterType(ttype, &ntype); } /* **************** CURVE RGB ******************** */ static bNodeSocketTemplate sh_node_curve_rgb_in[]= { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketTemplate sh_node_curve_rgb_out[]= { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; static void node_shader_exec_curve_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { float vec[3]; /* stack order input: vec */ /* stack order output: vec */ nodestack_get_vec(vec, SOCK_VECTOR, in[1]); curvemapping_evaluateRGBF(node->storage, out[0]->vec, vec); if (in[0]->vec[0] != 1.0f) { interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, *in[0]->vec); } } static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp)) { node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); } static int gpu_shader_curve_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { float *array; int size; curvemapping_table_RGBA(node->storage, &array, &size); return GPU_stack_link(mat, "curves_rgb", in, out, GPU_texture(size, array)); } void register_node_type_sh_curve_rgb(bNodeTreeType *ttype) { static bNodeType ntype; node_type_base(ttype, &ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out); node_type_size(&ntype, 200, 140, 320); node_type_init(&ntype, node_shader_init_curve_rgb); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); node_type_exec(&ntype, node_shader_exec_curve_rgb); node_type_gpu(&ntype, gpu_shader_curve_rgb); nodeRegisterType(ttype, &ntype); }