/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_displacement_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Height")).default_value(0.0f).min(0.0f).max(1000.0f); b.add_input(N_("Midlevel")).default_value(0.0f).min(0.0f).max(1000.0f); b.add_input(N_("Scale")).default_value(1.0f).min(0.0f).max(1000.0f); b.add_input(N_("Normal")).hide_value(); b.add_output(N_("Displacement")); } static void node_shader_init_displacement(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_SPACE_OBJECT; /* space */ /* Set default value here for backwards compatibility. */ LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) { if (STREQ(sock->name, "Midlevel")) { ((bNodeSocketValueFloat *)sock->default_value)->value = 0.5f; } } } static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { if (!in[3].link) { GPU_link(mat, "world_normals_get", &in[3].link); } if (node->custom1 == SHD_SPACE_OBJECT) { return GPU_stack_link(mat, node, "node_displacement_object", in, out); } return GPU_stack_link(mat, node, "node_displacement_world", in, out); } } // namespace blender::nodes::node_shader_displacement_cc /* node type definition */ void register_node_type_sh_displacement() { namespace file_ns = blender::nodes::node_shader_displacement_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; node_type_init(&ntype, file_ns::node_shader_init_displacement); node_type_gpu(&ntype, file_ns::gpu_shader_displacement); nodeRegisterType(&ntype); }