/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_eevee_specular_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Base Color")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); b.add_input(N_("Specular")).default_value({0.03f, 0.03f, 0.03f, 1.0f}); b.add_input(N_("Roughness")) .default_value(0.2f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR); b.add_input(N_("Emissive Color")).default_value({0.0f, 0.0f, 0.0f, 1.0f}); b.add_input(N_("Transparency")) .default_value(0.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR); b.add_input(N_("Normal")).hide_value(); b.add_input(N_("Clear Coat")) .default_value(0.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR); b.add_input(N_("Clear Coat Roughness")) .default_value(0.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR); b.add_input(N_("Clear Coat Normal")).hide_value(); b.add_input(N_("Ambient Occlusion")).hide_value(); b.add_input(N_("Weight")).unavailable(); b.add_output(N_("BSDF")); } #define socket_not_zero(sock) (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f)) static int node_shader_gpu_eevee_specular(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { static float one = 1.0f; /* Normals */ if (!in[5].link) { GPU_link(mat, "world_normals_get", &in[5].link); } /* Clearcoat Normals */ if (!in[8].link) { GPU_link(mat, "world_normals_get", &in[8].link); } /* Occlusion */ if (!in[9].link) { GPU_link(mat, "set_value", GPU_constant(&one), &in[9].link); } GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE | GPU_MATFLAG_GLOSSY); float use_clear = socket_not_zero(6) ? 1.0f : 0.0f; return GPU_stack_link(mat, node, "node_eevee_specular", in, out, GPU_constant(&use_clear)); } } // namespace blender::nodes::node_shader_eevee_specular_cc /* node type definition */ void register_node_type_sh_eevee_specular() { namespace file_ns = blender::nodes::node_shader_eevee_specular_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::node_shader_gpu_eevee_specular; nodeRegisterType(&ntype); }