/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_fresnel_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("IOR")).default_value(1.45f).min(0.0f).max(1000.0f); b.add_input(N_("Normal")).hide_value(); b.add_output(N_("Fac")); } static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { if (!in[1].link) { GPU_link(mat, "world_normals_get", &in[1].link); } return GPU_stack_link(mat, node, "node_fresnel", in, out); } } // namespace blender::nodes::node_shader_fresnel_cc /* node type definition */ void register_node_type_sh_fresnel() { namespace file_ns = blender::nodes::node_shader_fresnel_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::node_shader_gpu_fresnel); nodeRegisterType(&ntype); }