/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "node_shader_util.h" /* **************** Gamma Tools ******************** */ static bNodeSocketTemplate sh_node_gamma_in[] = { { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Gamma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED}, { -1, 0, "" } }; static bNodeSocketTemplate sh_node_gamma_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; static void node_shader_exec_gamma(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) { float col[3]; float gamma; nodestack_get_vec(col, SOCK_VECTOR, in[0]); nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]); out[0]->vec[0] = col[0] > 0.0f ? powf(col[0], gamma) : col[0]; out[0]->vec[1] = col[1] > 0.0f ? powf(col[1], gamma) : col[1]; out[0]->vec[2] = col[2] > 0.0f ? powf(col[2], gamma) : col[2]; } static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_gamma", in, out); } void register_node_type_sh_gamma(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 0); node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_exec(&ntype, NULL, NULL, node_shader_exec_gamma); node_type_gpu(&ntype, node_shader_gpu_gamma); nodeRegisterType(&ntype); }