/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_gamma_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); b.add_input(N_("Gamma")) .default_value(1.0f) .min(0.001f) .max(10.0f) .subtype(PROP_UNSIGNED); b.add_output(N_("Color")); } static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_gamma", in, out); } } // namespace blender::nodes::node_shader_gamma_cc void register_node_type_sh_gamma() { namespace file_ns = blender::nodes::node_shader_gamma_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::node_shader_gpu_gamma); nodeRegisterType(&ntype); }