/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_hair_info_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_output(N_("Is Strand")); b.add_output(N_("Intercept")); b.add_output(N_("Length")); b.add_output(N_("Thickness")); b.add_output(N_("Tangent Normal")); b.add_output(N_("Random")); } static int node_shader_gpu_hair_info(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { /* Length: don't request length if not needed. */ static const float zero = 0; GPUNodeLink *length_link = (!out[2].hasoutput) ? GPU_constant(&zero) : GPU_attribute(mat, CD_HAIRLENGTH, ""); return GPU_stack_link(mat, node, "node_hair_info", in, out, length_link); } } // namespace blender::nodes::node_shader_hair_info_cc /* node type definition */ void register_node_type_sh_hair_info() { namespace file_ns = blender::nodes::node_shader_hair_info_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Hair Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::node_shader_gpu_hair_info); nodeRegisterType(&ntype); }