/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_holdout_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Weight")).unavailable(); b.add_output(N_("Holdout")); } static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_holdout", in, out); } } // namespace blender::nodes::node_shader_holdout_cc /* node type definition */ void register_node_type_sh_holdout() { namespace file_ns = blender::nodes::node_shader_holdout_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::gpu_shader_rgb); nodeRegisterType(&ntype); }