/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ #include "../node_shader_util.h" namespace blender::nodes::node_shader_holdout_cc { /* **************** OUTPUT ******************** */ static bNodeSocketTemplate sh_node_holdout_in[] = { {-1, ""}, }; static bNodeSocketTemplate sh_node_holdout_out[] = { {SOCK_SHADER, N_("Holdout")}, {-1, ""}, }; static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_holdout", in, out); } } // namespace blender::nodes::node_shader_holdout_cc /* node type definition */ void register_node_type_sh_holdout() { namespace file_ns = blender::nodes::node_shader_holdout_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER); node_type_socket_templates(&ntype, file_ns::sh_node_holdout_in, file_ns::sh_node_holdout_out); node_type_gpu(&ntype, file_ns::gpu_shader_rgb); nodeRegisterType(&ntype); }