/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_invert_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); b.add_input(N_("Color")).default_value({0.0f, 0.0f, 0.0f, 1.0f}); b.add_output(N_("Color")); } static int gpu_shader_invert(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "invert", in, out); } } // namespace blender::nodes::node_shader_invert_cc void register_node_type_sh_invert() { namespace file_ns = blender::nodes::node_shader_invert_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::gpu_shader_invert; nodeRegisterType(&ntype); }