/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_layer_weight_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Blend")).default_value(0.5f).min(0.0f).max(1.0f); b.add_input(N_("Normal")).hide_value(); b.add_output(N_("Fresnel")); b.add_output(N_("Facing")); } static int node_shader_gpu_layer_weight(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { if (!in[1].link) { GPU_link(mat, "world_normals_get", &in[1].link); } return GPU_stack_link(mat, node, "node_layer_weight", in, out); } } // namespace blender::nodes::node_shader_layer_weight_cc /* node type definition */ void register_node_type_sh_layer_weight() { namespace file_ns = blender::nodes::node_shader_layer_weight_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::node_shader_gpu_layer_weight; nodeRegisterType(&ntype); }