/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_light_falloff_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Strength")).default_value(100.0f).min(0.0f).max(1000000.0f); b.add_input(N_("Smooth")).default_value(0.0f).min(0.0f).max(1000.0f); b.add_output(N_("Quadratic")); b.add_output(N_("Linear")); b.add_output(N_("Constant")); } static int node_shader_gpu_light_falloff(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_light_falloff", in, out); } } // namespace blender::nodes::node_shader_light_falloff_cc /* node type definition */ void register_node_type_sh_light_falloff() { namespace file_ns = blender::nodes::node_shader_light_falloff_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_LIGHT_FALLOFF, "Light Falloff", NODE_CLASS_OP_COLOR); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_gpu(&ntype, file_ns::node_shader_gpu_light_falloff); nodeRegisterType(&ntype); }