/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_mix_shader_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); b.add_input(N_("Shader")); b.add_input(N_("Shader"), "Shader_001"); b.add_output(N_("Shader")); } static int node_shader_gpu_mix_shader(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_mix_shader", in, out); } } // namespace blender::nodes::node_shader_mix_shader_cc /* node type definition */ void register_node_type_sh_mix_shader() { namespace file_ns = blender::nodes::node_shader_mix_shader_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::node_shader_gpu_mix_shader); nodeRegisterType(&ntype); }