/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_normal_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Normal")) .default_value({0.0f, 0.0f, 1.0f}) .min(-1.0f) .max(1.0f) .subtype(PROP_DIRECTION); b.add_output(N_("Normal")) .default_value({0.0f, 0.0f, 1.0f}) .min(-1.0f) .max(1.0f) .subtype(PROP_DIRECTION); b.add_output(N_("Dot")); } static int gpu_shader_normal(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { GPUNodeLink *vec = GPU_uniform(out[0].vec); return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec); } } // namespace blender::nodes::node_shader_normal_cc void register_node_type_sh_normal() { namespace file_ns = blender::nodes::node_shader_normal_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::gpu_shader_normal); nodeRegisterType(&ntype); }