/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../node_shader_util.h" /* **************** OUTPUT ******************** */ static bNodeSocketTemplate sh_node_normal_map_in[] = { { SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f}, { SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketTemplate sh_node_normal_map_out[] = { { SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node) { NodeShaderNormalMap *attr = MEM_callocN(sizeof(NodeShaderNormalMap), "NodeShaderNormalMap"); node->storage = attr; } static int gpu_shader_normal_map(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "node_normal_map", in, out, GPU_builtin(GPU_VIEW_NORMAL)); } /* node type definition */ void register_node_type_sh_normal_map(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_NORMAL_MAP, "Normal Map", NODE_CLASS_OP_VECTOR, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_normal_map_in, sh_node_normal_map_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, node_shader_init_normal_map); node_type_storage(&ntype, "NodeShaderNormalMap", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, gpu_shader_normal_map); nodeRegisterType(&ntype); }