/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_object_info_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_output(N_("Location")); b.add_output(N_("Color")); b.add_output(N_("Alpha")); b.add_output(N_("Object Index")); b.add_output(N_("Material Index")); b.add_output(N_("Random")); } static int node_shader_gpu_object_info(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { Material *ma = GPU_material_get_material(mat); float index = ma ? ma->index : 0.0f; GPU_material_flag_set(mat, GPU_MATFLAG_OBJECT_INFO); return GPU_stack_link(mat, node, "node_object_info", in, out, GPU_constant(&index)); } } // namespace blender::nodes::node_shader_object_info_cc void register_node_type_sh_object_info() { namespace file_ns = blender::nodes::node_shader_object_info_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::node_shader_gpu_object_info; nodeRegisterType(&ntype); }