/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_output_light_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Surface")); } } // namespace blender::nodes::node_shader_output_light_cc /* node type definition */ void register_node_type_sh_output_light() { namespace file_ns = blender::nodes::node_shader_output_light_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_OUTPUT_LIGHT, "Light Output", NODE_CLASS_OUTPUT); ntype.declare = file_ns::node_declare; ntype.no_muting = true; nodeRegisterType(&ntype); }