/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../node_shader_util.h" #include "RE_shader_ext.h" static bNodeSocketTemplate outputs[] = { { SOCK_FLOAT, 0, "Index" }, { SOCK_FLOAT, 0, "Age" }, { SOCK_FLOAT, 0, "Lifetime" }, { SOCK_VECTOR, 0, "Location" }, #if 0 /* quaternion sockets not yet supported */ { SOCK_QUATERNION, 0, "Rotation" }, #endif { SOCK_FLOAT, 0, "Size" }, { SOCK_VECTOR, 0, "Velocity" }, { SOCK_VECTOR, 0, "Angular Velocity" }, { -1, 0, "" } }; static void node_shader_exec_particle_info(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **out) { ShadeInput *shi = ((ShaderCallData *)data)->shi; RE_instance_get_particle_info(shi->obi, out[0]->vec, out[1]->vec, out[2]->vec, out[3]->vec, out[4]->vec, out[5]->vec, out[6]->vec); } static int gpu_shader_particle_info(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "particle_info", in, out); } /* node type definition */ void register_node_type_sh_particle_info(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING | NODE_OLD_SHADING); node_type_socket_templates(&ntype, NULL, outputs); node_type_exec(&ntype, NULL, NULL, node_shader_exec_particle_info); node_type_gpu(&ntype, gpu_shader_particle_info); nodeRegisterType(&ntype); }