/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" #include "RE_texture.h" namespace blender::nodes::node_shader_particle_info_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_output(N_("Index")); b.add_output(N_("Random")); b.add_output(N_("Age")); b.add_output(N_("Lifetime")); b.add_output(N_("Location")); #if 0 /* quaternion sockets not yet supported */ b.add_output(N_("Rotation")); #endif b.add_output(N_("Size")); b.add_output(N_("Velocity")); b.add_output(N_("Angular Velocity")); } static int gpu_shader_particle_info(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { GPU_material_flag_set(mat, GPU_MATFLAG_OBJECT_INFO); /* TODO(fclem) Pass particle data in obinfo. */ return GPU_stack_link(mat, node, "particle_info", in, out); } } // namespace blender::nodes::node_shader_particle_info_cc /* node type definition */ void register_node_type_sh_particle_info() { namespace file_ns = blender::nodes::node_shader_particle_info_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::gpu_shader_particle_info; nodeRegisterType(&ntype); }