/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_point_info_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_output(N_("Position")); b.add_output(N_("Radius")); b.add_output(N_("Random")); } static int node_shader_gpu_point_info(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_point_info", in, out); } } // namespace blender::nodes::node_shader_point_info_cc /* node type definition */ void register_node_type_sh_point_info() { namespace file_ns = blender::nodes::node_shader_point_info_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_POINT_INFO, "Point Info", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::node_shader_gpu_point_info; nodeRegisterType(&ntype); }