/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_rgb_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_output(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f}); } static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack * /*in*/, GPUNodeStack *out) { const bNodeSocket *socket = static_cast(node->outputs.first); float *value = static_cast(socket->default_value)->value; return GPU_link(mat, "set_rgba", GPU_uniform(value), &out->link); } } // namespace blender::nodes::node_shader_rgb_cc void register_node_type_sh_rgb() { namespace file_ns = blender::nodes::node_shader_rgb_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::gpu_shader_rgb); nodeRegisterType(&ntype); }