/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup shdnodes */ #include "IMB_colormanagement.h" #include "node_shader_util.hh" namespace blender::nodes::node_shader_rgb_to_bw_cc { static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f}); b.add_output(N_("Val")); } static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "rgbtobw", in, out); } } // namespace blender::nodes::node_shader_rgb_to_bw_cc void register_node_type_sh_rgbtobw() { namespace file_ns = blender::nodes::node_shader_rgb_to_bw_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER); ntype.declare = file_ns::sh_node_rgbtobw_declare; ntype.gpu_fn = file_ns::gpu_shader_rgbtobw; nodeRegisterType(&ntype); }