/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.h" /* **************** SEPARATE RGBA ******************** */ static bNodeSocketTemplate sh_node_seprgb_in[] = { {SOCK_RGBA, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f}, {-1, ""}, }; static bNodeSocketTemplate sh_node_seprgb_out[] = { {SOCK_FLOAT, N_("R")}, {SOCK_FLOAT, N_("G")}, {SOCK_FLOAT, N_("B")}, {-1, ""}, }; static void node_shader_exec_seprgb(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) { float col[3]; nodestack_get_vec(col, SOCK_VECTOR, in[0]); out[0]->vec[0] = col[0]; out[1]->vec[0] = col[1]; out[2]->vec[0] = col[2]; } static int gpu_shader_seprgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "separate_rgb", in, out); } class SeparateRGBFunction : public blender::fn::MultiFunction { public: SeparateRGBFunction() { static blender::fn::MFSignature signature = create_signature(); this->set_signature(&signature); } static blender::fn::MFSignature create_signature() { blender::fn::MFSignatureBuilder signature{"Separate RGB"}; signature.single_input("Color"); signature.single_output("R"); signature.single_output("G"); signature.single_output("B"); return signature.build(); } void call(blender::IndexMask mask, blender::fn::MFParams params, blender::fn::MFContext UNUSED(context)) const override { const blender::VArray &colors = params.readonly_single_input(0, "Color"); blender::MutableSpan rs = params.uninitialized_single_output(1, "R"); blender::MutableSpan gs = params.uninitialized_single_output(2, "G"); blender::MutableSpan bs = params.uninitialized_single_output(3, "B"); for (int64_t i : mask) { blender::ColorGeometry4f color = colors[i]; rs[i] = color.r; gs[i] = color.g; bs[i] = color.b; } } }; static void sh_node_seprgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) { static SeparateRGBFunction fn; builder.set_matching_fn(fn); } void register_node_type_sh_seprgb(void) { static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0); node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out); node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_seprgb); node_type_gpu(&ntype, gpu_shader_seprgb); ntype.expand_in_mf_network = sh_node_seprgb_expand_in_mf_network; nodeRegisterType(&ntype); } /* **************** COMBINE RGB ******************** */ static bNodeSocketTemplate sh_node_combrgb_in[] = { {SOCK_FLOAT, N_("R"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, {SOCK_FLOAT, N_("G"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, {SOCK_FLOAT, N_("B"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, {-1, ""}, }; static bNodeSocketTemplate sh_node_combrgb_out[] = { {SOCK_RGBA, N_("Image")}, {-1, ""}, }; static void node_shader_exec_combrgb(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) { float r, g, b; nodestack_get_vec(&r, SOCK_FLOAT, in[0]); nodestack_get_vec(&g, SOCK_FLOAT, in[1]); nodestack_get_vec(&b, SOCK_FLOAT, in[2]); out[0]->vec[0] = r; out[0]->vec[1] = g; out[0]->vec[2] = b; } static int gpu_shader_combrgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "combine_rgb", in, out); } static void sh_node_combrgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) { static blender::fn::CustomMF_SI_SI_SI_SO fn{ "Combine RGB", [](float r, float g, float b) { return blender::ColorGeometry4f(r, g, b, 1.0f); }}; builder.set_matching_fn(fn); } void register_node_type_sh_combrgb(void) { static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, 0); node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out); node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_combrgb); node_type_gpu(&ntype, gpu_shader_combrgb); ntype.expand_in_mf_network = sh_node_combrgb_expand_in_mf_network; nodeRegisterType(&ntype); }