/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2014 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Thomas Dinges * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/shader/nodes/node_shader_sepcombXYZ.c * \ingroup shdnodes */ #include "node_shader_util.h" /* **************** SEPARATE XYZ ******************** */ static bNodeSocketTemplate sh_node_sepxyz_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f}, { -1, 0, "" } }; static bNodeSocketTemplate sh_node_sepxyz_out[] = { { SOCK_FLOAT, 0, N_("X")}, { SOCK_FLOAT, 0, N_("Y")}, { SOCK_FLOAT, 0, N_("Z")}, { -1, 0, "" } }; static int gpu_shader_sepxyz(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "separate_xyz", in, out); } void register_node_type_sh_sepxyz(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTOR, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_sepxyz_in, sh_node_sepxyz_out); node_type_gpu(&ntype, gpu_shader_sepxyz); nodeRegisterType(&ntype); } /* **************** COMBINE XYZ ******************** */ static bNodeSocketTemplate sh_node_combxyz_in[] = { { SOCK_FLOAT, 1, N_("X"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f}, { SOCK_FLOAT, 1, N_("Y"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f}, { SOCK_FLOAT, 1, N_("Z"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f}, { -1, 0, "" } }; static bNodeSocketTemplate sh_node_combxyz_out[] = { { SOCK_VECTOR, 0, N_("Vector")}, { -1, 0, "" } }; static int gpu_shader_combxyz(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "combine_xyz", in, out); } void register_node_type_sh_combxyz(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTOR, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_combxyz_in, sh_node_combxyz_out); node_type_gpu(&ntype, gpu_shader_combxyz); nodeRegisterType(&ntype); }