/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.h" /* **************** SEPARATE HSV ******************** */ static bNodeSocketTemplate sh_node_sephsv_in[] = { {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f}, {-1, ""}, }; static bNodeSocketTemplate sh_node_sephsv_out[] = { {SOCK_FLOAT, N_("H")}, {SOCK_FLOAT, N_("S")}, {SOCK_FLOAT, N_("V")}, {-1, ""}, }; static void node_shader_exec_sephsv(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) { float col[3]; nodestack_get_vec(col, SOCK_VECTOR, in[0]); rgb_to_hsv(col[0], col[1], col[2], &out[0]->vec[0], &out[1]->vec[0], &out[2]->vec[0]); } static int gpu_shader_sephsv(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "separate_hsv", in, out); } void register_node_type_sh_sephsv(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER, 0); node_type_socket_templates(&ntype, sh_node_sephsv_in, sh_node_sephsv_out); node_type_exec(&ntype, NULL, NULL, node_shader_exec_sephsv); node_type_gpu(&ntype, gpu_shader_sephsv); nodeRegisterType(&ntype); } /* **************** COMBINE HSV ******************** */ static bNodeSocketTemplate sh_node_combhsv_in[] = { {SOCK_FLOAT, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, {SOCK_FLOAT, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, {SOCK_FLOAT, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, {-1, ""}, }; static bNodeSocketTemplate sh_node_combhsv_out[] = { {SOCK_RGBA, N_("Color")}, {-1, ""}, }; static void node_shader_exec_combhsv(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) { float h, s, v; nodestack_get_vec(&h, SOCK_FLOAT, in[0]); nodestack_get_vec(&s, SOCK_FLOAT, in[1]); nodestack_get_vec(&v, SOCK_FLOAT, in[2]); hsv_to_rgb(h, s, v, &out[0]->vec[0], &out[0]->vec[1], &out[0]->vec[2]); } static int gpu_shader_combhsv(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "combine_hsv", in, out); } void register_node_type_sh_combhsv(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER, 0); node_type_socket_templates(&ntype, sh_node_combhsv_in, sh_node_combhsv_out); node_type_exec(&ntype, NULL, NULL, node_shader_exec_combhsv); node_type_gpu(&ntype, gpu_shader_combhsv); nodeRegisterType(&ntype); }