/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ #include "../node_shader_util.h" /* **************** OUTPUT ******************** */ static bNodeSocketTemplate sh_node_shadertorgb_in[] = { {SOCK_SHADER, N_("Shader")}, {-1, ""}, }; static bNodeSocketTemplate sh_node_shadertorgb_out[] = { {SOCK_RGBA, N_("Color")}, {SOCK_FLOAT, N_("Alpha")}, {-1, ""}, }; static int node_shader_gpu_shadertorgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { /* Because node_shader_to_rgba is using fallback_cubemap() * we need to tag material as glossy. */ GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY); return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out); } /* node type definition */ void register_node_type_sh_shadertorgb(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTOR, 0); node_type_socket_templates(&ntype, sh_node_shadertorgb_in, sh_node_shadertorgb_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_shadertorgb); nodeRegisterType(&ntype); }