/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_shader_to_rgb_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Shader")); b.add_output(N_("Color")); b.add_output(N_("Alpha")); } static int node_shader_gpu_shadertorgb(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { GPU_material_flag_set(mat, GPU_MATFLAG_SHADER_TO_RGBA); return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out); } } // namespace blender::nodes::node_shader_shader_to_rgb_cc /* node type definition */ void register_node_type_sh_shadertorgb() { namespace file_ns = blender::nodes::node_shader_shader_to_rgb_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::node_shader_gpu_shadertorgb; nodeRegisterType(&ntype); }