/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_squeeze_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Value")).default_value(0.0f).min(-100.0f).max(100.0f); b.add_input(N_("Width")).default_value(1.0f).min(-100.0f).max(100.0f); b.add_input(N_("Center")).default_value(0.0f).min(-100.0f).max(100.0f); b.add_output(N_("Value")); } static int gpu_shader_squeeze(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "squeeze", in, out); } } // namespace blender::nodes::node_shader_squeeze_cc void register_node_type_sh_squeeze() { namespace file_ns = blender::nodes::node_shader_squeeze_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::gpu_shader_squeeze); nodeRegisterType(&ntype); }