/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../node_shader_util.h" #include "IMB_colormanagement.h" /* **************** OUTPUT ******************** */ static bNodeSocketTemplate sh_node_tex_image_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; static bNodeSocketTemplate sh_node_tex_image_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, { SOCK_FLOAT, 0, N_("Alpha"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, { -1, 0, "" } }; static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexImage *tex = MEM_callocN(sizeof(NodeTexImage), "NodeTexImage"); default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->color_space = SHD_COLORSPACE_COLOR; tex->iuser.frames = 1; tex->iuser.sfra = 1; tex->iuser.fie_ima = 2; tex->iuser.ok = 1; node->storage = tex; } static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { Image *ima = (Image *)node->id; ImageUser *iuser = NULL; NodeTexImage *tex = node->storage; int isdata = tex->color_space == SHD_COLORSPACE_NONE; int ret; if (!ima) return GPU_stack_link(mat, "node_tex_image_empty", in, out); if (!in[0].link) in[0].link = GPU_attribute(CD_MTFACE, ""); node_shader_gpu_tex_mapping(mat, node, in, out); ret = GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata)); if (ret) { ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && GPU_material_do_color_management(mat)) { GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } BKE_image_release_ibuf(ima, ibuf, NULL); } return ret; } /* node type definition */ void register_node_type_sh_tex_image(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_image_in, sh_node_tex_image_out); node_type_init(&ntype, node_shader_init_tex_image); node_type_storage(&ntype, "NodeTexImage", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_image); nodeRegisterType(&ntype); }