/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2015 Blender Foundation. * All rights reserved. */ #include "../node_shader_util.h" #include "RE_texture.h" /* **************** OUTPUT ******************** */ static bNodeSocketTemplate sh_node_tex_pointdensity_in[] = { {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, {-1, ""}, }; static bNodeSocketTemplate sh_node_tex_pointdensity_out[] = { {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, {SOCK_FLOAT, N_("Density"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f}, {-1, ""}, }; static void node_shader_init_tex_pointdensity(bNodeTree *UNUSED(ntree), bNode *node) { NodeShaderTexPointDensity *point_density = MEM_callocN(sizeof(NodeShaderTexPointDensity), "new pd node"); point_density->resolution = 100; point_density->radius = 0.3f; point_density->space = SHD_POINTDENSITY_SPACE_OBJECT; point_density->color_source = SHD_POINTDENSITY_COLOR_PARTAGE; node->storage = point_density; } static void node_shader_free_tex_pointdensity(bNode *node) { NodeShaderTexPointDensity *point_density = node->storage; PointDensity *pd = &point_density->pd; RE_point_density_free(pd); BKE_texture_pointdensity_free_data(pd); memset(pd, 0, sizeof(*pd)); MEM_freeN(point_density); } static void node_shader_copy_tex_pointdensity(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node) { dest_node->storage = MEM_dupallocN(src_node->storage); NodeShaderTexPointDensity *point_density = dest_node->storage; PointDensity *pd = &point_density->pd; memset(pd, 0, sizeof(*pd)); } /* node type definition */ void register_node_type_sh_tex_pointdensity(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_TEX_POINTDENSITY, "Point Density", NODE_CLASS_TEXTURE, 0); node_type_socket_templates(&ntype, sh_node_tex_pointdensity_in, sh_node_tex_pointdensity_out); node_type_init(&ntype, node_shader_init_tex_pointdensity); node_type_storage(&ntype, "NodeShaderTexPointDensity", node_shader_free_tex_pointdensity, node_shader_copy_tex_pointdensity); nodeRegisterType(&ntype); }