/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ #include "../node_shader_util.h" /* **************** VORONOI ******************** */ static bNodeSocketTemplate sh_node_tex_voronoi_in[] = { {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, {SOCK_FLOAT, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, {SOCK_FLOAT, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, {SOCK_FLOAT, N_("Smoothness"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, {SOCK_FLOAT, N_("Exponent"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 32.0f}, {SOCK_FLOAT, N_("Randomness"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, {-1, ""}, }; static bNodeSocketTemplate sh_node_tex_voronoi_out[] = { {SOCK_FLOAT, N_("Distance"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, {SOCK_VECTOR, N_("Position"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, {SOCK_FLOAT, N_("W"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, {SOCK_FLOAT, N_("Radius"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, {-1, ""}, }; static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexVoronoi *tex = MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi"); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); BKE_texture_colormapping_default(&tex->base.color_mapping); tex->dimensions = 3; tex->distance = SHD_VORONOI_EUCLIDEAN; tex->feature = SHD_VORONOI_F1; node->storage = tex; } static int node_shader_gpu_tex_voronoi(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { node_shader_gpu_default_tex_coord(mat, node, &in[0].link); node_shader_gpu_tex_mapping(mat, node, in, out); static const char *names[][5] = { [SHD_VORONOI_F1] = { "", "node_tex_voronoi_f1_1d", "node_tex_voronoi_f1_2d", "node_tex_voronoi_f1_3d", "node_tex_voronoi_f1_4d", }, [SHD_VORONOI_F2] = { "", "node_tex_voronoi_f2_1d", "node_tex_voronoi_f2_2d", "node_tex_voronoi_f2_3d", "node_tex_voronoi_f2_4d", }, [SHD_VORONOI_SMOOTH_F1] = { "", "node_tex_voronoi_smooth_f1_1d", "node_tex_voronoi_smooth_f1_2d", "node_tex_voronoi_smooth_f1_3d", "node_tex_voronoi_smooth_f1_4d", }, [SHD_VORONOI_DISTANCE_TO_EDGE] = { "", "node_tex_voronoi_distance_to_edge_1d", "node_tex_voronoi_distance_to_edge_2d", "node_tex_voronoi_distance_to_edge_3d", "node_tex_voronoi_distance_to_edge_4d", }, [SHD_VORONOI_N_SPHERE_RADIUS] = { "", "node_tex_voronoi_n_sphere_radius_1d", "node_tex_voronoi_n_sphere_radius_2d", "node_tex_voronoi_n_sphere_radius_3d", "node_tex_voronoi_n_sphere_radius_4d", }, }; NodeTexVoronoi *tex = (NodeTexVoronoi *)node->storage; float metric = tex->distance; BLI_assert(tex->feature >= 0 && tex->feature < 5); BLI_assert(tex->dimensions > 0 && tex->dimensions < 5); return GPU_stack_link( mat, node, names[tex->feature][tex->dimensions], in, out, GPU_constant(&metric)); } static void node_shader_update_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node) { bNodeSocket *inVectorSock = nodeFindSocket(node, SOCK_IN, "Vector"); bNodeSocket *inWSock = nodeFindSocket(node, SOCK_IN, "W"); bNodeSocket *inSmoothnessSock = nodeFindSocket(node, SOCK_IN, "Smoothness"); bNodeSocket *inExponentSock = nodeFindSocket(node, SOCK_IN, "Exponent"); bNodeSocket *outDistanceSock = nodeFindSocket(node, SOCK_OUT, "Distance"); bNodeSocket *outColorSock = nodeFindSocket(node, SOCK_OUT, "Color"); bNodeSocket *outPositionSock = nodeFindSocket(node, SOCK_OUT, "Position"); bNodeSocket *outWSock = nodeFindSocket(node, SOCK_OUT, "W"); bNodeSocket *outRadiusSock = nodeFindSocket(node, SOCK_OUT, "Radius"); NodeTexVoronoi *tex = (NodeTexVoronoi *)node->storage; nodeSetSocketAvailability(inWSock, tex->dimensions == 1 || tex->dimensions == 4); nodeSetSocketAvailability(inVectorSock, tex->dimensions != 1); nodeSetSocketAvailability( inExponentSock, tex->distance == SHD_VORONOI_MINKOWSKI && tex->dimensions != 1 && !ELEM(tex->feature, SHD_VORONOI_DISTANCE_TO_EDGE, SHD_VORONOI_N_SPHERE_RADIUS)); nodeSetSocketAvailability(inSmoothnessSock, tex->feature == SHD_VORONOI_SMOOTH_F1); nodeSetSocketAvailability(outDistanceSock, tex->feature != SHD_VORONOI_N_SPHERE_RADIUS); nodeSetSocketAvailability(outColorSock, tex->feature != SHD_VORONOI_DISTANCE_TO_EDGE && tex->feature != SHD_VORONOI_N_SPHERE_RADIUS); nodeSetSocketAvailability(outPositionSock, tex->feature != SHD_VORONOI_DISTANCE_TO_EDGE && tex->feature != SHD_VORONOI_N_SPHERE_RADIUS && tex->dimensions != 1); nodeSetSocketAvailability(outWSock, tex->feature != SHD_VORONOI_DISTANCE_TO_EDGE && tex->feature != SHD_VORONOI_N_SPHERE_RADIUS && (tex->dimensions == 1 || tex->dimensions == 4)); nodeSetSocketAvailability(outRadiusSock, tex->feature == SHD_VORONOI_N_SPHERE_RADIUS); } void register_node_type_sh_tex_voronoi(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0); node_type_socket_templates(&ntype, sh_node_tex_voronoi_in, sh_node_tex_voronoi_out); node_type_init(&ntype, node_shader_init_tex_voronoi); node_type_storage( &ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_voronoi); node_type_update(&ntype, node_shader_update_tex_voronoi); nodeRegisterType(&ntype); }