/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" #include "UI_interface.h" #include "UI_resources.h" namespace blender::nodes::node_shader_uv_along_stroke_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_output(N_("UV")); } static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "use_tips", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0); } } // namespace blender::nodes::node_shader_uv_along_stroke_cc /* node type definition */ void register_node_type_sh_uvalongstroke() { namespace file_ns = blender::nodes::node_shader_uv_along_stroke_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_UVALONGSTROKE, "UV Along Stroke", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_uvalongstroke; nodeRegisterType(&ntype); }