/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_value_cc { static void sh_node_value_declare(NodeDeclarationBuilder &b) { b.add_output(N_("Value")); } static int gpu_shader_value(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack * /*in*/, GPUNodeStack *out) { const bNodeSocket *socket = static_cast(node->outputs.first); float value = static_cast(socket->default_value)->value; return GPU_link(mat, "set_value", GPU_uniform(&value), &out->link); } static void sh_node_value_build_multi_function(NodeMultiFunctionBuilder &builder) { const bNodeSocket *bsocket = (bNodeSocket *)builder.node().outputs.first; const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value; builder.construct_and_set_matching_fn>(value->value); } } // namespace blender::nodes::node_shader_value_cc void register_node_type_sh_value() { namespace file_ns = blender::nodes::node_shader_value_cc; static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT); ntype.declare = file_ns::sh_node_value_declare; node_type_gpu(&ntype, file_ns::gpu_shader_value); ntype.build_multi_function = file_ns::sh_node_value_build_multi_function; nodeRegisterType(&ntype); }