/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_value_cc { static void sh_node_value_declare(NodeDeclarationBuilder &b) { b.add_output(N_("Value")); } static int gpu_shader_value(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0); return GPU_stack_link(mat, node, "set_value", in, out, link); } static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) { const bNodeSocket *bsocket = (bNodeSocket *)builder.node().outputs.first; const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value; builder.construct_and_set_matching_fn>(value->value); } } // namespace blender::nodes::node_shader_value_cc void register_node_type_sh_value() { namespace file_ns = blender::nodes::node_shader_value_cc; static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT); ntype.declare = file_ns::sh_node_value_declare; node_type_gpu(&ntype, file_ns::gpu_shader_value); ntype.build_multi_function = file_ns::sh_node_value_build_multi_function; nodeRegisterType(&ntype); }