/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup shdnodes */ #include "node_shader_util.h" /* **************** VALUE ******************** */ static bNodeSocketTemplate sh_node_value_out[] = { {SOCK_FLOAT, N_("Value"), 0.5f, 0, 0, 0, -FLT_MAX, FLT_MAX, PROP_NONE}, {-1, ""}, }; static int gpu_shader_value(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { GPUNodeLink *link = GPU_uniformbuffer_link_out(mat, node, out, 0); return GPU_stack_link(mat, node, "set_value", in, out, link); } static void sh_node_value_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder) { const bNodeSocket *bsocket = builder.dnode().output(0).bsocket(); const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value; builder.construct_and_set_matching_fn>(value->value); } void register_node_type_sh_value(void) { static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0); node_type_socket_templates(&ntype, NULL, sh_node_value_out); node_type_gpu(&ntype, gpu_shader_value); ntype.expand_in_mf_network = sh_node_value_expand_in_mf_network; nodeRegisterType(&ntype); }