/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_vector_displacement_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Vector")).hide_value(); b.add_input(N_("Midlevel")).default_value(0.0f).min(0.0f).max(1000.0f); b.add_input(N_("Scale")).default_value(1.0f).min(0.0f).max(1000.0f); b.add_output(N_("Displacement")); } static void node_shader_init_vector_displacement(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_SPACE_TANGENT; /* space */ } static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { switch (node->custom1) { case SHD_SPACE_TANGENT: return GPU_stack_link(mat, node, "node_vector_displacement_tangent", in, out, GPU_attribute(mat, CD_TANGENT, "")); case SHD_SPACE_OBJECT: return GPU_stack_link(mat, node, "node_vector_displacement_object", in, out); case SHD_SPACE_WORLD: default: return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out); } } } // namespace blender::nodes::node_shader_vector_displacement_cc /* node type definition */ void register_node_type_sh_vector_displacement() { namespace file_ns = blender::nodes::node_shader_vector_displacement_cc; static bNodeType ntype; sh_node_type_base( &ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR); ntype.declare = file_ns::node_declare; node_type_init(&ntype, file_ns::node_shader_init_vector_displacement); node_type_gpu(&ntype, file_ns::gpu_shader_vector_displacement); nodeRegisterType(&ntype); }