/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ #include "../node_shader_util.h" /* **************** OUTPUT ******************** */ static bNodeSocketTemplate sh_node_volume_scatter_in[] = { {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, {SOCK_FLOAT, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, {SOCK_FLOAT, N_("Anisotropy"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_FACTOR}, {-1, ""}, }; static bNodeSocketTemplate sh_node_volume_scatter_out[] = { {SOCK_SHADER, N_("Volume")}, {-1, ""}, }; static int node_shader_gpu_volume_scatter(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_volume_scatter", in, out); } /* node type definition */ void register_node_type_sh_volume_scatter(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_VOLUME_SCATTER, "Volume Scatter", NODE_CLASS_SHADER, 0); node_type_socket_templates(&ntype, sh_node_volume_scatter_in, sh_node_volume_scatter_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_volume_scatter); nodeRegisterType(&ntype); }