/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ #include "../node_shader_util.h" /* **************** Wavelength ******************** */ static bNodeSocketTemplate sh_node_wavelength_in[] = { {SOCK_FLOAT, N_("Wavelength"), 500.0f, 0.0f, 0.0f, 0.0f, 380.0f, 780.0f}, {-1, ""}, }; static bNodeSocketTemplate sh_node_wavelength_out[] = { {SOCK_RGBA, N_("Color")}, {-1, ""}, }; static int node_shader_gpu_wavelength(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { const int size = CM_TABLE + 1; float *data = MEM_mallocN(sizeof(float) * size * 4, "cie_xyz texture"); wavelength_to_xyz_table(data, size); float layer; GPUNodeLink *ramp_texture = GPU_color_band(mat, size, data, &layer); XYZ_to_RGB xyz_to_rgb; get_XYZ_to_RGB_for_gpu(&xyz_to_rgb); return GPU_stack_link(mat, node, "node_wavelength", in, out, ramp_texture, GPU_constant(&layer), GPU_uniform(xyz_to_rgb.r), GPU_uniform(xyz_to_rgb.g), GPU_uniform(xyz_to_rgb.b)); } /* node type definition */ void register_node_type_sh_wavelength(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTOR, 0); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_socket_templates(&ntype, sh_node_wavelength_in, sh_node_wavelength_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_wavelength); nodeRegisterType(&ntype); }