/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" #include "UI_interface.h" #include "UI_resources.h" namespace blender::nodes::node_shader_wireframe_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Size")).default_value(0.01f).min(0.0f).max(100.0f); b.add_output(N_("Fac")); } static void node_shader_buts_wireframe(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "use_pixel_size", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0); } static int node_shader_gpu_wireframe(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { GPU_material_flag_set(mat, GPU_MATFLAG_BARYCENTRIC); /* node->custom1 is use_pixel_size */ if (node->custom1) { return GPU_stack_link(mat, node, "node_wireframe_screenspace", in, out); } else { return GPU_stack_link(mat, node, "node_wireframe", in, out); } } } // namespace blender::nodes::node_shader_wireframe_cc /* node type definition */ void register_node_type_sh_wireframe() { namespace file_ns = blender::nodes::node_shader_wireframe_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_wireframe; node_type_gpu(&ntype, file_ns::node_shader_gpu_wireframe); nodeRegisterType(&ntype); }