/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. */ /** \file * \ingroup nodes */ #include #include "DNA_node_types.h" #include "DNA_space_types.h" #include "DNA_texture_types.h" #include "BLI_listbase.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_context.h" #include "BKE_linestyle.h" #include "BKE_node.h" #include "BKE_paint.h" #include "NOD_texture.h" #include "node_common.h" #include "node_exec.h" #include "node_texture_util.h" #include "node_util.h" #include "DEG_depsgraph.h" #include "RNA_access.h" #include "RE_texture.h" #include "UI_resources.h" static void texture_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from) { SpaceNode *snode = CTX_wm_space_node(C); Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); Tex *tx = NULL; if (snode->texfrom == SNODE_TEX_BRUSH) { struct Brush *brush = NULL; if (ob && (ob->mode & OB_MODE_SCULPT)) { brush = BKE_paint_brush(&scene->toolsettings->sculpt->paint); } else { brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint); } if (brush) { *r_from = (ID *)brush; tx = give_current_brush_texture(brush); if (tx) { *r_id = &tx->id; *r_ntree = tx->nodetree; } } } else if (snode->texfrom == SNODE_TEX_LINESTYLE) { FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(view_layer); if (linestyle) { *r_from = (ID *)linestyle; tx = give_current_linestyle_texture(linestyle); if (tx) { *r_id = &tx->id; *r_ntree = tx->nodetree; } } } } static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func) { func(calldata, NODE_CLASS_INPUT, N_("Input")); func(calldata, NODE_CLASS_OUTPUT, N_("Output")); func(calldata, NODE_CLASS_OP_COLOR, N_("Color")); func(calldata, NODE_CLASS_PATTERN, N_("Patterns")); func(calldata, NODE_CLASS_TEXTURE, N_("Textures")); func(calldata, NODE_CLASS_CONVERTER, N_("Converter")); func(calldata, NODE_CLASS_DISTORT, N_("Distort")); func(calldata, NODE_CLASS_GROUP, N_("Group")); func(calldata, NODE_CLASS_INTERFACE, N_("Interface")); func(calldata, NODE_CLASS_LAYOUT, N_("Layout")); } /* XXX muting disabled in previews because of threading issues with the main execution * it works here, but disabled for consistency */ #if 1 static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree)) { bNode *node, *node_next; /* replace muted nodes and reroute nodes by internal links */ for (node = localtree->nodes.first; node; node = node_next) { node_next = node->next; if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) { nodeInternalRelink(localtree, node); ntreeFreeLocalNode(localtree, node); } } } #else static void localize(bNodeTree *UNUSED(localtree), bNodeTree *UNUSED(ntree)) { } #endif static void update(bNodeTree *ntree) { ntree_update_reroute_nodes(ntree); } static bool texture_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype), bNodeSocketType *socket_type) { return nodeIsStaticSocketType(socket_type) && ELEM(socket_type->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA); } bNodeTreeType *ntreeType_Texture; void register_node_tree_type_tex(void) { bNodeTreeType *tt = ntreeType_Texture = MEM_callocN(sizeof(bNodeTreeType), "texture node tree type"); tt->type = NTREE_TEXTURE; strcpy(tt->idname, "TextureNodeTree"); strcpy(tt->ui_name, N_("Texture Node Editor")); tt->ui_icon = ICON_NODE_TEXTURE; /* Defined in `drawnode.c`. */ strcpy(tt->ui_description, N_("Texture nodes")); tt->foreach_nodeclass = foreach_nodeclass; tt->update = update; tt->localize = localize; tt->get_from_context = texture_get_from_context; tt->valid_socket_type = texture_node_tree_socket_type_valid; tt->rna_ext.srna = &RNA_TextureNodeTree; ntreeTypeAdd(tt); } /**** Material/Texture trees ****/ bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread) { ListBase *lb = &exec->threadstack[thread]; bNodeThreadStack *nts; for (nts = (bNodeThreadStack *)lb->first; nts; nts = nts->next) { if (!nts->used) { nts->used = true; break; } } if (!nts) { nts = MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack"); nts->stack = (bNodeStack *)MEM_dupallocN(exec->stack); nts->used = true; BLI_addtail(lb, nts); } return nts; } void ntreeReleaseThreadStack(bNodeThreadStack *nts) { nts->used = false; } bool ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread) { bNodeStack *nsin[MAX_SOCKET] = {NULL}; /* arbitrary... watch this */ bNodeStack *nsout[MAX_SOCKET] = {NULL}; /* arbitrary... watch this */ bNodeExec *nodeexec; bNode *node; int n; /* nodes are presorted, so exec is in order of list */ for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; n++, nodeexec++) { node = nodeexec->node; if (node->need_exec) { node_get_stack(node, nts->stack, nsin, nsout); /* Handle muted nodes... * If the mute func is not set, assume the node should never be muted, * and hence execute it! */ if (node->typeinfo->exec_fn && !(node->flag & NODE_MUTED)) { node->typeinfo->exec_fn(callerdata, thread, node, &nodeexec->data, nsin, nsout); } } } /* signal to that all went OK, for render */ return true; } bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context, bNodeTree *ntree, bNodeInstanceKey parent_key) { bNodeTreeExec *exec; bNode *node; /* common base initialization */ exec = ntree_exec_begin(context, ntree, parent_key); /* allocate the thread stack listbase array */ exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array"); for (node = exec->nodetree->nodes.first; node; node = node->next) { node->need_exec = 1; } return exec; } bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree) { bNodeExecContext context; bNodeTreeExec *exec; /* XXX hack: prevent exec data from being generated twice. * this should be handled by the renderer! */ if (ntree->execdata) { return ntree->execdata; } context.previews = ntree->previews; exec = ntreeTexBeginExecTree_internal(&context, ntree, NODE_INSTANCE_KEY_BASE); /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes, * which only store the ntree pointer. Should be fixed at some point! */ ntree->execdata = exec; return exec; } /* free texture delegates */ static void tex_free_delegates(bNodeTreeExec *exec) { bNodeThreadStack *nts; bNodeStack *ns; int th, a; for (th = 0; th < BLENDER_MAX_THREADS; th++) { for (nts = exec->threadstack[th].first; nts; nts = nts->next) { for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++) { if (ns->data && !ns->is_copy) { MEM_freeN(ns->data); } } } } } void ntreeTexEndExecTree_internal(bNodeTreeExec *exec) { bNodeThreadStack *nts; int a; if (exec->threadstack) { tex_free_delegates(exec); for (a = 0; a < BLENDER_MAX_THREADS; a++) { for (nts = exec->threadstack[a].first; nts; nts = nts->next) { if (nts->stack) { MEM_freeN(nts->stack); } } BLI_freelistN(&exec->threadstack[a]); } MEM_freeN(exec->threadstack); exec->threadstack = NULL; } ntree_exec_end(exec); } void ntreeTexEndExecTree(bNodeTreeExec *exec) { if (exec) { /* exec may get freed, so assign ntree */ bNodeTree *ntree = exec->nodetree; ntreeTexEndExecTree_internal(exec); /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */ ntree->execdata = NULL; } } int ntreeTexExecTree(bNodeTree *ntree, TexResult *target, const float co[3], float dxt[3], float dyt[3], int osatex, const short thread, const Tex *UNUSED(tex), short which_output, int cfra, int preview, MTex *mtex) { TexCallData data; float *nor = target->nor; int retval = TEX_INT; bNodeThreadStack *nts = NULL; bNodeTreeExec *exec = ntree->execdata; data.co = co; data.dxt = dxt; data.dyt = dyt; data.osatex = osatex; data.target = target; data.do_preview = preview; data.do_manage = true; data.thread = thread; data.which_output = which_output; data.cfra = cfra; data.mtex = mtex; /* ensure execdata is only initialized once */ if (!exec) { BLI_thread_lock(LOCK_NODES); if (!ntree->execdata) { ntreeTexBeginExecTree(ntree); } BLI_thread_unlock(LOCK_NODES); exec = ntree->execdata; } nts = ntreeGetThreadStack(exec, thread); ntreeExecThreadNodes(exec, nts, &data, thread); ntreeReleaseThreadStack(nts); if (target->nor) { retval |= TEX_NOR; } retval |= TEX_RGB; /* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was * set however, the texture code checks this for other reasons * (namely, a normal is required for material). */ target->nor = nor; return retval; }