/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/texture/node_texture_tree.c * \ingroup nodes */ #include #include "DNA_texture_types.h" #include "DNA_node_types.h" #include "BLI_listbase.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #include "BLF_translation.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_node.h" #include "node_common.h" #include "node_exec.h" #include "node_util.h" #include "NOD_texture.h" #include "node_texture_util.h" #include "RE_pipeline.h" #include "RE_shader_ext.h" static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func) { Tex *tx; for (tx = main->tex.first; tx; tx = tx->id.next) { if (tx->nodetree) { func(calldata, &tx->id, tx->nodetree); } } } static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func) { func(calldata, NODE_CLASS_INPUT, N_("Input")); func(calldata, NODE_CLASS_OUTPUT, N_("Output")); func(calldata, NODE_CLASS_OP_COLOR, N_("Color")); func(calldata, NODE_CLASS_PATTERN, N_("Patterns")); func(calldata, NODE_CLASS_TEXTURE, N_("Textures")); func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor")); func(calldata, NODE_CLASS_DISTORT, N_("Distort")); func(calldata, NODE_CLASS_GROUP, N_("Group")); func(calldata, NODE_CLASS_LAYOUT, N_("Layout")); } static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree)) { bNode *node, *node_next; /* replace muted nodes and reroute nodes by internal links */ for (node = localtree->nodes.first; node; node = node_next) { node_next = node->next; if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) { nodeInternalRelink(localtree, node); nodeFreeNode(localtree, node); } } } static void local_sync(bNodeTree *localtree, bNodeTree *ntree) { bNode *lnode; /* copy over contents of previews */ for (lnode = localtree->nodes.first; lnode; lnode = lnode->next) { if (ntreeNodeExists(ntree, lnode->new_node)) { bNode *node = lnode->new_node; if (node->preview && node->preview->rect) { if (lnode->preview && lnode->preview->rect) { int xsize = node->preview->xsize; int ysize = node->preview->ysize; memcpy(node->preview->rect, lnode->preview->rect, 4 * xsize + xsize * ysize * sizeof(char) * 4); } } } } } static void update(bNodeTree *ntree) { ntree_update_reroute_nodes(ntree); } bNodeTreeType ntreeType_Texture = { /* type */ NTREE_TEXTURE, /* id_name */ "NTTexture Nodetree", /* node_types */ { NULL, NULL }, /* free_cache */ NULL, /* free_node_cache */ NULL, /* foreach_nodetree */ foreach_nodetree, /* foreach_nodeclass */ foreach_nodeclass, /* localize */ localize, /* local_sync */ local_sync, /* local_merge */ NULL, /* update */ update, /* update_node */ NULL, /* validate_link */ NULL, /* update_internal_links */ node_update_internal_links_default }; int ntreeTexTagAnimated(bNodeTree *ntree) { bNode *node; if (ntree == NULL) return 0; for (node = ntree->nodes.first; node; node = node->next) { if (node->type == TEX_NODE_CURVE_TIME) { nodeUpdate(ntree, node); return 1; } else if (node->type == NODE_GROUP) { if (ntreeTexTagAnimated((bNodeTree *)node->id) ) { return 1; } } } return 0; } /* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes. * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees. */ bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree, int use_tree_data) { bNodeTreeExec *exec; bNode *node; if (use_tree_data) { /* XXX hack: prevent exec data from being generated twice. * this should be handled by the renderer! */ if (ntree->execdata) return ntree->execdata; } /* common base initialization */ exec = ntree_exec_begin(ntree); /* allocate the thread stack listbase array */ exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array"); for (node = exec->nodetree->nodes.first; node; node = node->next) node->need_exec = 1; if (use_tree_data) { /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes, * which only store the ntree pointer. Should be fixed at some point! */ ntree->execdata = exec; } return exec; } /* free texture delegates */ static void tex_free_delegates(bNodeTreeExec *exec) { bNodeThreadStack *nts; bNodeStack *ns; int th, a; for (th = 0; th < BLENDER_MAX_THREADS; th++) for (nts = exec->threadstack[th].first; nts; nts = nts->next) for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++) if (ns->data && !ns->is_copy) MEM_freeN(ns->data); } /* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes. * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees. */ void ntreeTexEndExecTree(bNodeTreeExec *exec, int use_tree_data) { if (exec) { bNodeTree *ntree = exec->nodetree; bNodeThreadStack *nts; int a; if (exec->threadstack) { tex_free_delegates(exec); for (a = 0; a < BLENDER_MAX_THREADS; a++) { for (nts = exec->threadstack[a].first; nts; nts = nts->next) if (nts->stack) MEM_freeN(nts->stack); BLI_freelistN(&exec->threadstack[a]); } MEM_freeN(exec->threadstack); exec->threadstack = NULL; } ntree_exec_end(exec); if (use_tree_data) { /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */ ntree->execdata = NULL; } } } int ntreeTexExecTree( bNodeTree *nodes, TexResult *texres, float co[3], float dxt[3], float dyt[3], int osatex, const short thread, Tex *UNUSED(tex), short which_output, int cfra, int preview, ShadeInput *shi, MTex *mtex) { TexCallData data; float *nor = texres->nor; int retval = TEX_INT; bNodeThreadStack *nts = NULL; bNodeTreeExec *exec = nodes->execdata; data.co = co; data.dxt = dxt; data.dyt = dyt; data.osatex = osatex; data.target = texres; data.do_preview = preview; data.thread = thread; data.which_output = which_output; data.cfra = cfra; data.mtex = mtex; data.shi = shi; /* ensure execdata is only initialized once */ if (!exec) { BLI_lock_thread(LOCK_NODES); if (!nodes->execdata) ntreeTexBeginExecTree(nodes, 1); BLI_unlock_thread(LOCK_NODES); exec = nodes->execdata; } nts = ntreeGetThreadStack(exec, thread); ntreeExecThreadNodes(exec, nts, &data, thread); ntreeReleaseThreadStack(nts); if (texres->nor) retval |= TEX_NOR; retval |= TEX_RGB; /* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set * however, the texture code checks this for other reasons (namely, a normal is required for material) */ texres->nor = nor; return retval; }