/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup texnodes */ #include "NOD_texture.h" #include "node_texture_util.h" static bNodeSocketTemplate inputs[] = { {SOCK_RGBA, N_("Texture"), 0.0f, 0.0f, 0.0f, 1.0f}, {SOCK_VECTOR, N_("Coordinates"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE}, {-1, ""}, }; static bNodeSocketTemplate outputs[] = { {SOCK_RGBA, N_("Texture")}, {-1, ""}, }; static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { TexParams np = *p; float new_co[3]; np.co = new_co; tex_input_vec(new_co, in[1], p, thread); tex_input_rgba(out, in[0], &np, thread); } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &colorfn, data); } void register_node_type_tex_at(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_AT, "At", NODE_CLASS_DISTORT); node_type_socket_templates(&ntype, inputs, outputs); node_type_size(&ntype, 140, 100, 320); ntype.exec_fn = exec; nodeRegisterType(&ntype); }