/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup texnodes */ #include "NOD_texture.h" #include "node_texture_util.h" #include static bNodeSocketTemplate inputs[] = { {SOCK_RGBA, N_("Color1"), 1.0f, 0.0f, 0.0f, 1.0f}, {SOCK_RGBA, N_("Color2"), 1.0f, 1.0f, 1.0f, 1.0f}, {SOCK_FLOAT, N_("Size"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f, PROP_UNSIGNED}, {-1, ""}, }; static bNodeSocketTemplate outputs[] = { {SOCK_RGBA, N_("Color")}, {-1, ""}, }; static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { float x = p->co[0]; float y = p->co[1]; float z = p->co[2]; float sz = tex_input_value(in[2], p, thread); /* 0.00001 because of unit sized stuff */ int xi = (int)fabs(floor(0.00001f + x / sz)); int yi = (int)fabs(floor(0.00001f + y / sz)); int zi = (int)fabs(floor(0.00001f + z / sz)); if ((xi % 2 == yi % 2) == (zi % 2)) { tex_input_rgba(out, in[0], p, thread); } else { tex_input_rgba(out, in[1], p, thread); } } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &colorfn, data); } void register_node_type_tex_checker(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN); node_type_socket_templates(&ntype, inputs, outputs); ntype.exec_fn = exec; ntype.flag |= NODE_PREVIEW; nodeRegisterType(&ntype); }