/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Robin Allen * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/texture/nodes/node_texture_decompose.c * \ingroup texnodes */ #include "node_texture_util.h" #include "NOD_texture.h" #include static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }; static bNodeSocketTemplate outputs[] = { { SOCK_FLOAT, 0, N_("Red") }, { SOCK_FLOAT, 0, N_("Green") }, { SOCK_FLOAT, 0, N_("Blue") }, { SOCK_FLOAT, 0, N_("Alpha") }, { -1, 0, "" } }; static void valuefn_r(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { tex_input_rgba(out, in[0], p, thread); *out = out[0]; } static void valuefn_g(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { tex_input_rgba(out, in[0], p, thread); *out = out[1]; } static void valuefn_b(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { tex_input_rgba(out, in[0], p, thread); *out = out[2]; } static void valuefn_a(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { tex_input_rgba(out, in[0], p, thread); *out = out[3]; } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &valuefn_r, data); tex_output(node, execdata, in, out[1], &valuefn_g, data); tex_output(node, execdata, in, out[2], &valuefn_b, data); tex_output(node, execdata, in, out[3], &valuefn_a, data); } void register_node_type_tex_decompose(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_DECOMPOSE, "Separate RGBA", NODE_CLASS_OP_COLOR, 0); node_type_socket_templates(&ntype, inputs, outputs); node_type_exec(&ntype, NULL, NULL, exec); nodeRegisterType(&ntype); }