/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup texnodes */ #include "NOD_texture.h" #include "node_texture_util.h" #include static bNodeSocketTemplate inputs[] = { {SOCK_VECTOR, N_("Coordinate 1"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE}, {SOCK_VECTOR, N_("Coordinate 2"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE}, {-1, ""}, }; static bNodeSocketTemplate outputs[] = { {SOCK_FLOAT, N_("Value")}, {-1, ""}, }; static void valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { float co1[3], co2[3]; tex_input_vec(co1, in[0], p, thread); tex_input_vec(co2, in[1], p, thread); *out = len_v3v3(co2, co1); } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &valuefn, data); } void register_node_type_tex_distance(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_DISTANCE, "Distance", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, inputs, outputs); node_type_exec(&ntype, NULL, NULL, exec); nodeRegisterType(&ntype); }