/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup texnodes */ #include "NOD_texture.h" #include "node_texture_util.h" static bNodeSocketTemplate inputs[] = { {SOCK_FLOAT, N_("Hue"), 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, PROP_NONE}, {SOCK_FLOAT, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_NONE}, {SOCK_FLOAT, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_NONE}, {SOCK_FLOAT, N_("Factor"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f}, {-1, ""}, }; static bNodeSocketTemplate outputs[] = { {SOCK_RGBA, N_("Color")}, {-1, ""}, }; static void do_hue_sat_fac( bNode *UNUSED(node), float *out, float hue, float sat, float val, float *in, float fac) { if (fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) { float col[3], hsv[3], mfac = 1.0f - fac; rgb_to_hsv(in[0], in[1], in[2], hsv, hsv + 1, hsv + 2); hsv[0] += (hue - 0.5f); if (hsv[0] > 1.0f) { hsv[0] -= 1.0f; } else if (hsv[0] < 0.0f) { hsv[0] += 1.0f; } hsv[1] *= sat; if (hsv[1] > 1.0f) { hsv[1] = 1.0f; } else if (hsv[1] < 0.0f) { hsv[1] = 0.0f; } hsv[2] *= val; if (hsv[2] > 1.0f) { hsv[2] = 1.0f; } else if (hsv[2] < 0.0f) { hsv[2] = 0.0f; } hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col + 1, col + 2); out[0] = mfac * in[0] + fac * col[0]; out[1] = mfac * in[1] + fac * col[1]; out[2] = mfac * in[2] + fac * col[2]; } else { copy_v4_v4(out, in); } } static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { float hue = tex_input_value(in[0], p, thread); float sat = tex_input_value(in[1], p, thread); float val = tex_input_value(in[2], p, thread); float fac = tex_input_value(in[3], p, thread); float col[4]; tex_input_rgba(col, in[4], p, thread); hue += 0.5f; /* [-0.5, 0.5] -> [0, 1] */ do_hue_sat_fac(node, out, hue, sat, val, col, fac); out[3] = col[3]; } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &colorfn, data); } void register_node_type_tex_hue_sat(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); ntype.exec_fn = exec; nodeRegisterType(&ntype); }