/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup texnodes */ #include "NOD_texture.h" #include "node_texture_util.h" /* **************** SCALAR MATH ******************** */ static bNodeSocketTemplate inputs[] = { {SOCK_FLOAT, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, {SOCK_FLOAT, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, {SOCK_FLOAT, N_("Value"), 0.0f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, {-1, ""}, }; static bNodeSocketTemplate outputs[] = { {SOCK_FLOAT, N_("Value")}, {-1, ""}, }; static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { float in0 = tex_input_value(in[0], p, thread); float in1 = tex_input_value(in[1], p, thread); switch (node->custom1) { case NODE_MATH_ADD: *out = in0 + in1; break; case NODE_MATH_SUBTRACT: *out = in0 - in1; break; case NODE_MATH_MULTIPLY: *out = in0 * in1; break; case NODE_MATH_DIVIDE: { if (in1 == 0) { /* We don't want to divide by zero. */ *out = 0.0; } else { *out = in0 / in1; } break; } case NODE_MATH_SINE: { *out = sinf(in0); break; } case NODE_MATH_COSINE: { *out = cosf(in0); break; } case NODE_MATH_TANGENT: { *out = tanf(in0); break; } case NODE_MATH_SINH: { *out = sinhf(in0); break; } case NODE_MATH_COSH: { *out = coshf(in0); break; } case NODE_MATH_TANH: { *out = tanhf(in0); break; } case NODE_MATH_ARCSINE: { /* Can't do the impossible... */ if (in0 <= 1 && in0 >= -1) { *out = asinf(in0); } else { *out = 0.0; } break; } case NODE_MATH_ARCCOSINE: { /* Can't do the impossible... */ if (in0 <= 1 && in0 >= -1) { *out = acosf(in0); } else { *out = 0.0; } break; } case NODE_MATH_ARCTANGENT: { *out = atan(in0); break; } case NODE_MATH_POWER: { /* Only raise negative numbers by full integers */ if (in0 >= 0) { out[0] = pow(in0, in1); } else { float y_mod_1 = fmod(in1, 1); if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) { *out = pow(in0, floor(in1 + 0.5f)); } else { *out = 0.0; } } break; } case NODE_MATH_LOGARITHM: { /* Don't want any imaginary numbers... */ if (in0 > 0 && in1 > 0) { *out = log(in0) / log(in1); } else { *out = 0.0; } break; } case NODE_MATH_MINIMUM: { if (in0 < in1) { *out = in0; } else { *out = in1; } break; } case NODE_MATH_MAXIMUM: { if (in0 > in1) { *out = in0; } else { *out = in1; } break; } case NODE_MATH_ROUND: { *out = (in0 < 0) ? (int)(in0 - 0.5f) : (int)(in0 + 0.5f); break; } case NODE_MATH_LESS_THAN: { if (in0 < in1) { *out = 1.0f; } else { *out = 0.0f; } break; } case NODE_MATH_GREATER_THAN: { if (in0 > in1) { *out = 1.0f; } else { *out = 0.0f; } break; } case NODE_MATH_MODULO: { if (in1 == 0.0f) { *out = 0.0f; } else { *out = fmod(in0, in1); } break; } case NODE_MATH_ABSOLUTE: { *out = fabsf(in0); break; } case NODE_MATH_RADIANS: { *out = DEG2RADF(in0); break; } case NODE_MATH_DEGREES: { *out = RAD2DEGF(in0); break; } case NODE_MATH_ARCTAN2: { *out = atan2(in0, in1); break; } case NODE_MATH_SIGN: { *out = compatible_signf(in0); break; } case NODE_MATH_EXPONENT: { *out = expf(in0); break; } case NODE_MATH_FLOOR: { *out = floorf(in0); break; } case NODE_MATH_CEIL: { *out = ceilf(in0); break; } case NODE_MATH_FRACTION: { *out = in0 - floorf(in0); break; } case NODE_MATH_SQRT: { if (in0 > 0.0f) { *out = sqrtf(in0); } else { *out = 0.0f; } break; } case NODE_MATH_INV_SQRT: { if (in0 > 0.0f) { *out = 1.0f / sqrtf(in0); } else { *out = 0.0f; } break; } case NODE_MATH_TRUNC: { if (in0 > 0.0f) { *out = floorf(in0); } else { *out = ceilf(in0); } break; } case NODE_MATH_SNAP: { if (in1 == 0) { *out = 0.0; } else { *out = floorf(in0 / in1) * in1; } break; } case NODE_MATH_WRAP: { float in2 = tex_input_value(in[2], p, thread); *out = wrapf(in0, in1, in2); break; } case NODE_MATH_PINGPONG: { *out = pingpongf(in0, in1); break; } case NODE_MATH_COMPARE: { float in2 = tex_input_value(in[2], p, thread); *out = (fabsf(in0 - in1) <= MAX2(in2, 1e-5f)) ? 1.0f : 0.0f; break; } case NODE_MATH_MULTIPLY_ADD: { float in2 = tex_input_value(in[2], p, thread); *out = in0 * in1 + in2; break; } case NODE_MATH_SMOOTH_MIN: { float in2 = tex_input_value(in[2], p, thread); *out = smoothminf(in0, in1, in2); break; } case NODE_MATH_SMOOTH_MAX: { float in2 = tex_input_value(in[2], p, thread); *out = -smoothminf(-in0, -in1, in2); break; } default: { BLI_assert(0); break; } } if (node->custom2 & SHD_MATH_CLAMP) { CLAMP(*out, 0.0f, 1.0f); } } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &valuefn, data); } void register_node_type_tex_math(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_MATH, "Math", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, inputs, outputs); ntype.labelfunc = node_math_label; node_type_exec(&ntype, NULL, NULL, exec); node_type_update(&ntype, node_math_update); nodeRegisterType(&ntype); }